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AI Insights · Timothy · January 2022

Top 5 Boat Games Performance in Finland Q4 2021

Discover how the top 5 boat games performed in Finland during Q4 2021, including insights on downloads, revenue, and active users, powered by Sensor Tower data.

Top 5 Boat Games Performance in Finland Q4 2021

During the fourth quarter of 2021, the top boat games in Finland exhibited varied performance across downloads, revenue, and active users. Here's a closer look at the individual trends for each game.

Battle Warship: Naval Empire saw a substantial increase in weekly revenue, peaking at approximately $1.4K in the last week of November. Weekly downloads fluctuated, with a high of 77 in mid-October, while weekly active users fell from 60 in late September to none by mid-December.

Sea Port: Cargo Ships Harbor experienced a consistent though modest revenue stream, with a peak of $320 in early October. Downloads remained relatively stable, peaking at 79 in the first week of November. Active users hovered around 192 in late September, gradually declining to 146 by the end of December.

Port City: Ship Simulator showed varied revenue trends, hitting a high of $194 in late September and ending the quarter with $141. Downloads spiked at 271 in the last week of December, while active users saw a resurgence from 199 in early November to 428 by the end of the year.

For Virtual Regatta Offshore, revenue peaked at $162 in the first week of November. Downloads remained minimal, with a peak of 13 in late November. Active users stayed robust, averaging around 1K throughout the quarter.

Battle Bay managed to maintain a steady revenue stream, peaking at $114 in mid-November. Weekly downloads were modest, with a peak of 40 in the last two weeks of December. Active users were relatively stable, increasing from 122 in late September to 156 by the end of December.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022